Something is weird, redownload after re-download.. it still seems I can't move my fingers, and the lazer arrow dissapears when I click the button to toggle it.
Very odd! I'm sorry you're having issues, it seems like during a recent update, a LOT of my apps are simply broken in Quest2/3 headsets, which is highly unfortunate. I'm not sure how to go back and fix these issues as I'm also unsure what exactly caused them in the first place...
I'm not sure about a mode attached to this one (as I have recently had a drive corruption, and all my past project data is now gone) - But I have greatly considered moving into making Flat/PC content as well. A human fucking our favorite feisty fox might be closer than you think.
Thank you. I've been on hiatus after a temporary drive crash, sadly losing all my old projects (no more patches, though. Sad!) - But I will be producing content again soon, as well as experiences for flat, non head-mounted screens as well.
Do you have any CPU/GPU related settings manually overridden by other software? I have heard headsets forcing higher CPU/GPU levels have issues with my software. Try running it stock if this is the issue - I apologize.
Heyo this is great so far but I've been having an issue with all the games that makes it unable for me to move at all. the other buttons are fine and i'm able to look around but the only way i can move is by physically moving around in my play space, otherwise, great game.
This seems to be a recurring issue with a lot of Quest2 users - Sometimes, clicking the stick while moving it helps. I think when I switch over to Unreal 5 this may be fixed. Has only started happening around the V49 update.
I do recommend trying to re-calibrate your controller deadzone, if possible on Quest platforms - UE4 and the new updates don't play the nicest. My next experience features zero movement requirement and only 2 buttons on whichever controller you prefer. Thank you for enjoying my games!
I did figure this out - the crouch only works in testing. Been trying to figure it out for awhile. Interesting when the camera's physically locked to the HMD.
Heyo! I'm running into a kind of really bad bug with both of your games, not sure if it's on my end or not. After sideloading through SQ, I cannot for the life of me get either of them to run - they both load up as black screens, with the in-game sound effects playing. Any ideas on what I might be doing wrong
UPDATE: Nevermind!! It was on my end, turns out that if you crank up the CPU/GPU or the texture scaling via SideQuest (not sure which one) it causes that.
is there a way to touch him more? i can only seem to jerk him off but get pushed away when his in poses other than standing. I use the Oculus quest 2 with the regular controlers
Full credit (mentioned on game page too!) - The model is by a really good artist named Lazza, I just made the animations in Blender and made him strokeable in VR.
Thank you very much though! Look forward to monthly releases.
← Return to erotic experience
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do for pico plz
Something is weird, redownload after re-download.. it still seems I can't move my fingers, and the lazer arrow dissapears when I click the button to toggle it.
._.
Very odd! I'm sorry you're having issues, it seems like during a recent update, a LOT of my apps are simply broken in Quest2/3 headsets, which is highly unfortunate. I'm not sure how to go back and fix these issues as I'm also unsure what exactly caused them in the first place...
Can you make a mode to watch a human fuck femboy tails? moan radius and sex positions.
I'm not sure about a mode attached to this one (as I have recently had a drive corruption, and all my past project data is now gone) - But I have greatly considered moving into making Flat/PC content as well. A human fucking our favorite feisty fox might be closer than you think.
I'd be okay with flat/pc content, as long as there's a mode to move around the house and hear moans leading to a human person fucking Tails.
Yep, I think I can do that.
good games
Thank you. I've been on hiatus after a temporary drive crash, sadly losing all my old projects (no more patches, though. Sad!) - But I will be producing content again soon, as well as experiences for flat, non head-mounted screens as well.
im having trouble with the download, it just keeps saying its forbidden.
Weird, sounds like it could be an ISP or other issue as I just downloaded it across multiple devices just fine.
i cant get app to open on oculus quest 2 please help
Do you have any CPU/GPU related settings manually overridden by other software? I have heard headsets forcing higher CPU/GPU levels have issues with my software. Try running it stock if this is the issue - I apologize.
No i don't think so
Heyo this is great so far but I've been having an issue with all the games that makes it unable for me to move at all. the other buttons are fine and i'm able to look around but the only way i can move is by physically moving around in my play space, otherwise, great game.
This seems to be a recurring issue with a lot of Quest2 users - Sometimes, clicking the stick while moving it helps. I think when I switch over to Unreal 5 this may be fixed. Has only started happening around the V49 update.
I do recommend trying to re-calibrate your controller deadzone, if possible on Quest platforms - UE4 and the new updates don't play the nicest. My next experience features zero movement requirement and only 2 buttons on whichever controller you prefer. Thank you for enjoying my games!
Can you make this a zip file please.
I certainly can, but it's only one APK, and the filesize barely sees any reduction. Is there a downloading issue otherwise?
no, thank you
are there any controls for pc without v
Theres no x button to crouch on the quest. Nothing I press works for it sadly
I did figure this out - the crouch only works in testing. Been trying to figure it out for awhile. Interesting when the camera's physically locked to the HMD.
Heyo! I'm running into a kind of really bad bug with both of your games, not sure if it's on my end or not. After sideloading through SQ, I cannot for the life of me get either of them to run - they both load up as black screens, with the in-game sound effects playing. Any ideas on what I might be doing wrong
UPDATE: Nevermind!! It was on my end, turns out that if you crank up the CPU/GPU or the texture scaling via SideQuest (not sure which one) it causes that.
Ah, hey thanks! Not for the feint of heart, non-furries, or overclocking enthusiasts.
can this only be played in vr?
It can be played flat, although awkwardly and minimalistically. These are made from the ground up for VR.
is there a way to touch him more? i can only seem to jerk him off but get pushed away when his in poses other than standing. I use the Oculus quest 2 with the regular controlers
I might have to make collision a bit friendlier - it's just a stroking simulator demo. More hands-on stuff coming in the future!
thanks for the reply, and amazing model you made of him ;3
Full credit (mentioned on game page too!) - The model is by a really good artist named Lazza, I just made the animations in Blender and made him strokeable in VR.
Thank you very much though! Look forward to monthly releases.
We need a giant version
Thanks! I'm still relatively new to this, but I think I could consider some Macro content in the future, if that's what you mean.
That's what I'm referring towards
I've got two projects in pocket right now for May, but I'll see if I can whip up something BIG after that.
As long as it involves cumming EVERYWHERE
I will make cum tech so advanced, so will you.